Things are just getting started |
I was keen to find a game that I, my wife and 10-year-old
daughter could play together. I am hoping that in a few years, daughter will be
up for trying a Role Playing Game, but for now a good board game was the
target. I interrogated Malcolm, and with his help we selected ‘Tsuro of the
Seas’ (TotS) from the shop’s wares. This is apparently a sequel to ‘Tsuro’, and
I found out later that TotS was funded through Kickstarter.
Malcolm’s recommendation was spot on. The Allsop game night
is a regular occurrence again, mostly driven by TotS.
The Great Wave Off Kanagawa - Hokusai |
For me, opening a new game is one of life’s pleasures, and
TotS is absolutely lovely. The art is inspired by ‘The Great Wave off Kanagawa’
by Hokusai and the whole game has a Japanese theme. The ships are junks and you
have to avoid monsters called DaiKaiJu. The box alone looks good on the shelf. The
DaiKaiJu themselves would make respectable tattoos, and there’s even a lovely cover
sheet designed to look as if it’s printed on rice paper. All this magnificence
comes at a cost of course, and it isn’t a cheap game. You wouldn’t let your
kids play it with jam covered fingers. Having said that the board and counters
are of a good thick quality, so I think it will prove durable.
Hard a port! No PORT! |
So it looks good, but how does it play. Well the first word
that comes to mind is ‘quickly’. All of
our games have been finished in less than 20 minutes, usually with another
round immediately following. The rules are nice and clear, and I had it ready
to go in no time. I refuse to allow anyone else first go at the rule book, so
it’s always me teaching a new game to everybody else. Everyone picked it up
quickly. The aim of TotS is to be the last one left alive. You start at the
edge of the board with three square wake tiles in your hand. You choose and
place one, each of which has two entry and exit points on each side joined by
wakes. All tiles are different, so depending on the tiles in your hand you
could go straight ahead, left, right or even double back on yourself.
At the start of the game you can go pretty much anywhere you
want and staying alive isn’t a problem. However you very soon have to start
avoiding the DaiKaiJu, which are randomly placed on the board and wander slowly
about. Once you’ve placed a wake tile it can only be removed by a DaiKaiJu, so
the board soon fills up. If you get cornered and are forced to enter an
existing wake, then you have to follow it wherever it leads. This could be off
the edge of the board or straight into a monster. It’s a simple game but
everyone soon ends up staring at their tiles, trying to figure out how to stave
off death for one more round. If you can manoeuvre the loved one besides you into
sealing their doom at the same time, then so much the better.
Tsuro of the Seas is a game that looks great, plays well and
will not be left to gather dust. Not cheap, but worth the price. Go and buy it.
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